Senior Game Designer, Wayfinder
• Led design and implementation of procedural gameplay events, focused on dynamic, repeatable content.
• Owned end-to-end development “Dungeon Mutator System”. From paper to polish.
• Created over 40 Mutators, providing replayability through procedural, scalable, content generation.
• Define implementation standards, styles, and patterns for complete system.
• Internal documentation, including designs, technical and functional workflows.