Heroes of the Storm
Game Designer, Battlegrounds: Heroes of the Storm
• Design, Implementation and Ownership of Battlegrounds, Brawls, PVE, and Map Reworks
• Collaboration with Artists, Engineers, QA, and other Designers ensuring consistency of vision and quality
• Development of Battleground mechanics focused on driving player conflict and tension management
• Battleground redesigns bringing them in-line with modern development philosophies and goals
• Design and implementation of AI systems for all Battlegrounds and Brawls
• Developed game-wide systems to improve QoL, clarity, and establish visual language standards
• Feedback generation and playtesting for all aspects of product
Technical Game Designer, Gameplay System: Heroes of the Storm
• Primary implementer for difficult or abnormal heroes including:
• Cho’Gall – Two players play a single unit
• Varian – The most complicated animation/actor set up in the game at the time
• D.Va – Redesigned and Refactored the StarCraft 2 Cargo system for use in Heroes
• Hero AI implementation and iteration for multiple heroes and map/brawl units
• On-boarding and training of newly hired Technical Designers
• Daily usage of XML, Galaxy Script (modified C#), and multiple proprietary tools
• Developed multiple internal testing and debugging tools
• Defined and Documented best practices and system functionality details game wide
• Bug investigation and resolution