Heroes of the Storm

Game Designer, Battlegrounds: Heroes of the Storm

• Design, Implementation and Ownership of Battlegrounds, Brawls, PVE, and Map Reworks

• Collaboration with Artists, Engineers, QA, and other Designers ensuring consistency of vision and quality

• Development of Battleground mechanics focused on driving player conflict and tension management

• Battleground redesigns bringing them in-line with modern development philosophies and goals

• Design and implementation of AI systems for all Battlegrounds and Brawls

• Developed game-wide systems to improve QoL, clarity, and establish visual language standards

• Feedback generation and playtesting for all aspects of product

Technical Game Designer, Gameplay System: Heroes of the Storm

• Primary implementer for difficult or abnormal heroes including:

• Cho’Gall – Two players play a single unit

• Varian – The most complicated animation/actor set up in the game at the time

• D.Va – Redesigned and Refactored the StarCraft 2 Cargo system for use in Heroes

• Hero AI implementation and iteration for multiple heroes and map/brawl units

• On-boarding and training of newly hired Technical Designers

• Daily usage of XML, Galaxy Script (modified C#), and multiple proprietary tools

• Developed multiple internal testing and debugging tools

• Defined and Documented best practices and system functionality details game wide

• Bug investigation and resolution