Diablo IV
Game Designer, Dungeons: Diablo 4
• Procedural Dungeon Generation
• Whiteboxing of new dungeon tilesets, defining playspace, layouts, look, and feel
• Ideate, Design, Implement, and Own unique gameplay events that spawn in dungeon
• Ensure content compliance with all monster types, backstory, motivations, and behaviors
• Collaborate with Artists in generation of assets guiding vision and process
• Work with Engineers to ensure all implemented content is technologically sound, resilient, and performant
• Daily use of LUA scripting for environments, monsters, and AI
• Creation of Monster abilities, scripting, and AI for use in dungeons and events.