Diablo IV

Game Designer, Dungeons: Diablo 4

• Procedural Dungeon Generation

• Whiteboxing of new dungeon tilesets, defining playspace, layouts, look, and feel

• Ideate, Design, Implement, and Own unique gameplay events that spawn in dungeon

• Ensure content compliance with all monster types, backstory, motivations, and behaviors

• Collaborate with Artists in generation of assets guiding vision and process

• Work with Engineers to ensure all implemented content is technologically sound, resilient, and performant

• Daily use of LUA scripting for environments, monsters, and AI

• Creation of Monster abilities, scripting, and AI for use in dungeons and events.